Welcome to the first in a series of articles discussing different aspects of squad and team level virtual combat. All of this information is taken from real world sources and modified for gaming purposes.
If you have any interest in playing tactical shooters on either a next gen console and / or a personal computer then I hope this and subsequent articles will help you get the most out of your gaming. Sure, you can continue to play a shooter as a run and gun, you paid for it, but if you’re like me you prefer to play tactical shooters with an emphasis on tactics and teamwork. These articles are geared toward that type of gamer
Before you can run, you need to learn to walk. Therefore the first couple of articles will be just basic information that most of you may already know.
Tactical Briefing 01: Meet the Squad
In this briefing we will be discussing the squad and fire team elements, and what each team member’s job and / or purpose is. The first thing we need to cover is a few definitions.
A soldier is a person who has enlisted with, or has been conscripted into, the armed forces of a country. The term soldier is usually limited to people who serve in the army. Groups of soldiers are usually divided into military units, which are organized in a strictly hierarchical fashion. A soldier would be considered one individual, the lowest on the list of military unit structure.
A fire team is a military unit consisting of usually four soldiers. In the US Army for example, a fire team would consist of a fire team leader, a grenadier, a machine gunner, and a rifleman. Often the rifleman would be tasked with a missile system, giving the fire team anti-armor capabilities. The fire team is the building block of any infantry unit, and is the smallest team element that can deploy independently.
In today’s US Army, a squad is a military unit consisting of approximately nine soldiers. The squad usually consists of two fire teams and a squad leader. Not too long ago the US Army had a twelve man squad consisting of three fire teams of four soldiers each. The nine-man squad has become standard due to the proliferation of armed infantry fighting vehicles, apparently all of which have a capacity of nine personal. This is true for even light infantry units.
How This Pertains To Computer Gaming
What you basically need to know is that everything usually evolves around the fire team. Each fire team is comprised of the right mix of weapon systems, making the fire team one mean lean fighting machine. The best set up to have in-game is two fire teams, and a squad leader running the show. If you’re lucky enough to have players for three or more fire teams, all the better. It just starts getting a little more hectic for the squad leader with more fire teams.
Each squad is usually run by an experienced non-commissioned officer. In the US Army this rank is usually a Staff Sergeant (SSG). Each fire team is usually run by a newbie sergeant, simply called Sergeant, but also known as a buck sergeant.
If you have 9 people playing a tactical shooter then you have a squad. One person should be elected squad leader before the mission starts, and the other players divided into two or more fire teams. Each fire team is assigned a letter for easy use especially under virtual combat.
These designations are usually Alpha, Bravo, Charlie, and Delta. (If you have a sniper team or two, they are usually designated as Sierra 1 and Sierra 2, and so on.)
The squad leader gives the fire team orders, while a fire team leader controls his team to accomplish the mission.
So if the squad leader orders Alpha fire team to move up 50 yards, take fighting positions and engage the enemy at 12 o’clock, while Bravo fire team will move left, turn north, then come into the enemies left flank, everyone knows what needs to be done, and the squad leader can be prepared to change the orders or issue a withdraw if necessary. If you have a third, Charlie, fire team the squad leader can use them to reinforce a team, or to rescue an overwhelmed team if necessary.
In future tactical briefs most of the information will be based on a squad with a leader and two or three fire teams. This is important to understand especially later when we move into assault and defensive small unit tactics.
Armed with the M249 SAW, the automatic rifleman combines awesome firepower with quick maneuverability. He is essential in providing overwhelming volumes of suppressive fire from medium to long range. No fire team is complete without the Automatic Rifleman.
He provides a fire team with a belt-fed machine gun; the M249′s high rate of fire and large ammunition capacity gives a squad / fire team a weapon that maintains a consistent rate of fire to provide cover for the unit. However, this weapon has its drawbacks, particularly weight. Due to this, the Automatic Rifleman is the slowest among the classes available.